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Game Physics Engine Development How to Build a Robust Commercial-Grade Physics Engine for your Game – Ian Millington, okładka

Game Physics Engine Development How to Build a Robust Commercial-Grade Physics Engine for your Game z wysyłką do Niemiec

CRC PressWydanie 2010EAN 9780123819765
OprawaMiękka
Liczba stron522
Format18.0x23.0
Językangielski

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engin

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Opis

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.

This is the only book in its category to take readersthrough, the process of building a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

Dane produktu

Dane bibliograficzne / Bibliographic info
Rodzaj (nośnik) / Item type książka / book
Dział / Department Książki i czasopisma / Books and periodicals
Autor / Author Ian Millington
Podtytuł / Subtitle How to Build a Robust Commercial-Grade Physics Engine for your Game
Język / Language angielski
Wydawca / Publisher CRC Press
Rok wydania / Year published 2010
Rodzaj oprawy / Cover type Miękka
Wymiary / Size 18.0x23.0
Liczba stron / Pages 522
Ciężar / Weight 1.0750 kg
   
ISBN 9780123819765 (9780123819765)
EAN/UPC 9780123819765
Stan produktu / Condition nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty
Osoba Odpowiedzialna / Responsible Person Osoba Odpowiedzialna / Responsible Person

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